projects
current projects
Protocol
Protocol (a.k.a. Enhanced Rhythm System) is an instllation/performance project that features a multi- modal interface and non-verbal communication system that networks and integrates the human with a group of material, intelligent digital entities that "sense" and "communicate" with humans via sound, rhythmic patterns and electrical stimulation of the human participant's skin. The system is an extension of ERS (see below) and is inspired and utilizes some of the tactile communication and sensory substitution techniques developed by Paul Bach-Y-Rita and others, as well as embodied approaches to artificial intelligence such as reinforcement learning and Rodney Brooks' subsumption architecture. Protocol examines how a human and a physically situated, autonomous technological system can intertwine, interrelate and co-develop their world.
Heterogenesis
Heterogenesis is an interactive sound and tactile environment consisting of a group of autonomous artificial life agents that collectively generate and evolve a soundscape in response to one another and to the presence of human participants. The agents take the form of long pillar-like sculptures that respond to participants in three ways: (1) by altering their generated sounds, (2) by communicating with one another so as to “warn” of human presence nearby, and (3) by producing an inaudible acoustic pressure field that "pushes" participants as they approach. This field functions as a form of airborne tactile feedback. Heterogenesis investigates the notion of autonomy arising from collective behavior in an environmentally embedded context.
BodyDaemon v2
Preliminary research has begun on version 2 of BodyDaemon. This new version will feature be a mobile/wireless and (among other things) will look at the longitudinal aspects of body/network integration. Check back soon for updates and progress.
Transforming Pain
Collaborative project in the laboratory of Dr. Diane Gromala at the School of Interactive Arts and Technology at Simon Fraser University. The research combines medicine, computer science, art, psychology and design.to aid in the treatment of chronic pain.
 
project archive
Naos    [2008-2009]
Naos is a research group dedicated to the investigation of automated biometric classification, and the exploration of biometric architecture. The core of the system is The Biometric Tendency Recognition and Classification System (BTRCS)™ - a software application that continuously measures a participant's physiological responses to a given image and runs a statistical classification algorithm on the measured data that then classifies the participant into one of several predetermined categories.
Biomorphic Aggregator    [2007]
Biomorphic Aggregator is a bio-responsive network data collection and visualization system presented as an art installation. The system responds to the participant's mood and affective repsonses to various media collected from the web. It manipulates and triggers media via the body's physiology. It renders a visual and sonic interpretation of this media, as influenced by the participant's physical states. [more details (pdf)]

Exhibitions:
2007/08 - San Jose Institute of Contemporary Art

Fleshserver    [2006]
Fleshserver involves a series of experiments in which a miniature computer with an embedded web server is interfaced with several frog body parts. The server triggers physical activity in the frog's body based on input from networked users via a web interface. The action can be seen both in the gallery and online, via a live streaming web camera. A live installation/event was ehibited at the San Jose State University Black Gallery in 10/2006
BodyDaemon    [2005-2006]
BodyDaemon is a bio-responsive Internet server. Readings taken from a participant's physical states, as measured by custom biofeedback sensors, are used to power and configure a fully-functional Internet server.

Exhibitions:
2006/08 - ZeroOne/ISEA 2006 Festival and Symposium of Electronic Art

Unique Impressions    [2005]
Unique Impressions is a Carnivore client, a network visualization and sonification software program that measures the amount communication activity between computers on the local network, and between computers on the local network and the Internet. More specifically, Unique Impressions measures the amount of activity in each "unique impression" on a network.

Exhibitions:
2005/12 - San Jose State University White Gallery
2005/05 - College of Creative Studies media art show, UC Santa Barbara

Particle Evolver    [2005]
Particle Evolver is an interactive application which uses genetic algorithms to evolve a 3-D particle system. Just as in biological evolution, methods such crossover, mutation and natural selection are used to evolve the system. Properties of the particle system such as speed, color and number of particles are used as genetic material. The user is the selective agent, working as what's know in GA parlance as the fitness function. All that a user of this system has to do is designate whether he or she likes what they see. If they do, the system continues to evolve toward the predetermined targets, if not the population is killed off and a new one is randomly generated.
Presence    [2003]
Exploring ideas of time and place, this piece features a looping digital video of an indoor space. Whenever a participant walks close enough to the projected video, another video (of an outdoor space) is displayed in its place, but only in the area where the person is standing.

Exhibitions:
2003/12 - New Media Night, Works Gallery, San Jose, California

Connected Memories    [2003]
An interactive piece exploring themes of time and memory. This utilized common everyday objects such as keys or old photographs. These objects, along with their associated memories, connotations and denotations were all stored in a database which was accessed via a 3-dimensional interface. This interface served to demonstrate their relationships and interconnectedness.

Exhibitions:
2004/04 - San Francisco State University Art Show, San Francisco

I Remember    [2002]
Film/video piece exploring memory. Is a memory perceived in the same linear fashion in which it occurred? Is memory just a reconstructed version of the original? How are memories connected?

Exhibitions:
2002/12 - Video Synchrony, StudioZ, San Francisco

Memoria Technica    [2002]
Digital information is experienced as abstract, arbitrary and ultimately ephemeral. Furthermore, according to Jean Baudrillard there is also an inverse relationship between information and meaning. This piece explores these ideas by using sample-rate conversion, compression and other digital means of adding and removing information. A single still image was used.

Exhibitions:
Stillwell Art Show, San Francisco State University, San Francisco